Heimer's ULT-E is a great AOE for teamfight's but did you know it can also deal the most damage out of all his skills to Monster objective's like Baron and Dragon. Heimer can place turrets before the e lands which means he can activate the turret beam much faster than people expect usually. Q>R>E>Q>W: its the same as the fast combo but focused around teamfight's instead of duels. you need to place a turret within your range, then e, and as the e is in the air you need to place your second turret, so when it lands it will proc both of the turrets beam. Q>E>Q>W: it is the standard heimer combo, mainly focused on playing around his turrets. there are situations when Heimer can fall behind but even then he is a threat cause his massive AOE stun with ULT-E. When Heimer reaches his first item is when he starts shining, usually since he is such an annoyance and lane bully, he can gain a lead pretty easily this leads to Heimer almost always gaining his first item before the enemy laner. i recommend placing them as triangles or as barricades with the middle one marking the next twos placements around 350 units away from eachother so u both maximize the range and damage between them. they also make a great body block for skillshots like morganas q and the do alot of damage when remained unnoticed over fights. Heimer is very focused around his turrets, they give him movements speed and alot of safety over the game.
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